// Copyright 2020-2025 The Defold Foundation
// Copyright 2014-2020 King
// Copyright 2009-2014 Ragnar Svensson, Christian Murray
// Licensed under the Defold License version 1.0 (the "License"); you may not use
// this file except in compliance with the License.
//
// You may obtain a copy of the License, together with FAQs at
// https://www.defold.com/license
//
// Unless required by applicable law or agreed to in writing, software distributed
// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
// CONDITIONS OF ANY KIND, either express or implied. See the License for the
// specific language governing permissions and limitations under the License.

#ifndef DMSDK_GAMESYS_RES_SPINE_SCENE_H
#define DMSDK_GAMESYS_RES_SPINE_SCENE_H

#include <stdint.h>

#include <dmsdk/dlib/array.h>
#include <dmsdk/rig/rig.h>
#include <rig/rig_ddf.h>

namespace dmGameSystem
{
    struct SkeletonResource;
    struct MeshSetResource;
    struct AnimationSetResource;
    struct TextureSetResource;

    struct RigSceneResource
    {
        dmArray<dmRig::RigBone> m_BindPose;
        dmRigDDF::RigScene*     m_RigScene;

        SkeletonResource*       m_SkeletonRes;
        MeshSetResource*        m_MeshSetRes;
        AnimationSetResource*   m_AnimationSetRes;
        TextureSetResource*     m_TextureSet;
    };
}

#endif // DMSDK_GAMESYS_RES_SPINE_SCENE_H
